Slave 2739FKZ
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Posted - 2009.05.12 00:51:00 -
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Edited by: Slave 2739FKZ on 12/05/2009 00:53:37
Originally by: Halycon Gamma This is all a matter of margins.
I gave up on wormhole space as a way to make ISK as a combat pilot. There are faster safer and easier things to unload my ammo into, to turn a profit. Sure, if I want to find a gang and do high end wormholes, I probably could come out much better. But logistically that doesn't work out for my catch as catch can playtime schedule. When I can devote blocks of time to Eve, actually having fun is high up on my priority list. Not the grind for isk to pay for the fun part of the game. So for me, wormholes are a fail. And I'm willing to bet, for a lot of people like me, wormholes are a fail.
That fail trickles down into production costs for Tech3. If people have figured out they can't turn a profit at it, or can turn a profit faster doing things that already exist; what's the point of playing? New content, blah blah blah. Well, already seen the new content, new has worn off. We'll now return you to you're regularly scheduled game already in progress....
To be honest, Level 4 missions and the current mineral market killed Tech3 production before it even began. To get costs down to what CCP says they want costs to be requires hoards of people playing in wormhole space farming all the things required in the production chain. That just isn't happening. The hoards of people are still sitting in highsec doing level 4s, buying modules off market from level 4s to reprocess for under the cost of actually mining them, and to a lesser extent sitting in 0.0 safehavens swinging for the rafters on a faction spawn to sell to the other two groups. They are not in wormhole space.
Tech2 production works because it doesn't require active player participation to get tech2 goop. You set up a POS, feed it, and pull in your reward. Sure it can be a pain, but when you spread that pain across an entire corp, or even a few trusted individuals in a corp or alliance.. its very very painless process for everyone involved. Tech3 on the other hand requires active participation from everyone, and for people to be active they must turn a profit at it or they won't do it.
The production chain is only PART of the reason tech3 is failing to meet costs everyone was shooting for. Mostly its just that the base its built upon isn't stable. And its all CCP's own fault. Eve trains us all to think in the margins. And if the margins aren't there, we aren't going to do it.
Best post in this thread and the real problem with T3 (as usual we fall back to the damn lvl4 problem). Don't fall in common mistake (usually done too often too by RL specialist) when thinking about economic problems of overlooking the sociological/psycholical joint circunstances.
Because novelty is gone and player participation will be each day worse (specially for these experienced and large groups who can exploit really the top content where the resource bottleneck is, c5-6 systems) T3 is not going to be fixed by market forces over time, indeed it will only get worse. More if you add all the technical problems descripted by the OP.
To this we have to add the "poor" performance of T3 ships (most subsystems) comapred to T2 cruiser hulls and/or CS.
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